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Nope, once you've been bitten by the TrackIR bug you will NEVER go back. I won't repeat exactly what was said but it wasn't polite.
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I have even teased a couple of my squaddies about leaving and told them "just fly without it". Every single person that I know (and fly with online) will leave a multiplayer game to start their TrackIR if they've forgotten to before joining a server. TrackIR is one more tool in our aresenal to immerse us in our game and to provide us with superior situational awareness. No more feeling that your head is seatbelted in place in the pit. In game,even in a hard bank you can keep the horizon level. Or I can peer around my canopy frame to see that bad man in the Shilka trying to send 23mm death my way. When in my trusty A10 I'm searching for targets I no longer have to change course to scan the battlefield for targets of opportunity. If your game supports it (many new games do) you can turn your head right/left, up/down, tilt your head right/left and you can move your head forward/. TrackIR has a feature called 6DOF (Six Degrees of Freedom). Light reflected off of the Track Clip is read by the TrackIR unit and it translates your head movements digitally into similar movements in game.
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TrackIR consists of a transmitter/receiver (TrackIR Unit) and a reflector source (Track Clip). I can make a gun run in the jet, pull 90 degrees off target and as I'm turning keep the target area in the center of my screen. And I have fantastic situational awareness because I'm able to look around just like I do in real life. I am a killer on the virtual battlefield. I fly Flaming Cliffs 2 and the A10 sees alot of action. How much and how fast is completely up to you. You move your head and your in-game head moves as well. We don't "snap" our views to 3 or 9 o'clock in real life. TrackIR mimics how we look around and view the world. Boy was I wrong! We rely primarily on sight to disseminate information that helps us complete our tasks. No way was this piece of equipment going to trump my snap view skills. I had the baddest joystick sold anywhere and it had an 8 way coolie hat. I compare it directly with flying your fave sim with the keyboard. TrackIR has changed simming for me the same way my first joystick altered my experience. How many of you would even consider flying your favorite sim(s) and ditching your joystick/HOTAS? Me neither! No way am I taking that step back. The joystick put me into the game even more so than I've ever been before. I speculate that many of you have similar stories. That's when the hardware race started for me. I'd hit the jackpot, those Messerschmitts never knew what hit them! I was twice as deadly with my new stick as I was with the keyboard. I couldn't wait to get home and plug it in. The salesman at the store (being the fantastic salesman that he was) talked me into spending a goodly amount of money on a joystick. I went to the computer store and bought Jetfighter 2. I spent hundreds of hours flying that sim, often all night and into the early hours of the morning. In those days it was as good as simming got. I felt like I was up against some of Germany's finest, doing my best to survive and to protect my wingmen. Yes, the graphics by todays standards were horrible but the game was enthralling for me. I'd fly with my face right up against that monitor, trying to spot enemy Messershmitts as far away as Chuck could. I flew the heck out of it with the keyboard. One of my earliest memories with any type of computer gaming was my grandmother's (then brand new) 386. We want to fly, as bad as the Wright brothers did. Commercial, private or fighter, it doesn't matter. All of these items helps get us closer to the dream that all of us have. We buy a HOTAS (Hands On Throttle And Stick). Or we buy a nice headset to replicate the sounds of the planes, weapons, radios, etc. We throw an aftermarket sound card in and use 5.1 surround speakers. We buy faster processors and more powerful video cards. We buy a larger monitor at better resolution.
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So we buy hardware, often the newest and most expensive in our quest to become one with the sim. Yes, immersion is what flight sim enthusiasts have wanted since we started flying the virtual skies. Those of us who have heard one for real appreciate it when our virtual P-51 put out the same dulcet tones. And sound, there's nothing like the sound of a Merlin engine. We like our aircraft flight models to mimics the real aircraft in performance. We like our flight sims to be photorealistic. To accomplish whatever mission we've chosen and to return our aircraft to home plate in one piece. To imagine ourselves as part of a real battle in a real world. It's what all flight simmers want for their games.
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